All Games

Please note, Game-iToba is a volunteer event and of course things do come up, events may be rescheduled or cancelled at short notice, we will try to notify you by email should that be the case but it may not be possible.

All Slots (Featured Games)
Friday: 1 (18:30), 2 (20:30), 3 (22:30).
Saturday: 4 (9:30), 5 (11:30), 6 (13:30), 7 (15:30) mini-slot, 8 (16:30), 9 (18:30), 10 (20:30), 11 (22:30).
Sunday: 12 (9:30), 13 (11:30), 14 (13:30).

Slot Game Name Spaces? Location GM
1The Game4 spacesTBC-RAbbey Northcott
Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the right ways. Each player starts with 6-8 cards in their hand depending on the number of players, and four discard pile prompt cards are on the table: two showing "1" and an up arrow and two showing "100" and a down arrow.
On a turn, a player must discard at least two cards from their hand onto one or more discard piles, with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order.
2A Dice Rollin' Good Time4 spacesTBCAbbey Northcott
Depending on player count, we'll play one or more of the following dice rolling games: Zombie Dice - Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains more brains than any of your zombie buddies. The 13 custom dice are your victims.
Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Roll to the Top - The goal of the game is to complete your 'Challenge' sheet by filling in numbers in all the squares of your sheet. Each game round some of the 4, 6, 8, 12 and 20 sided dice get rolled for all players. Write the rolled numbers from the bottom to the top at your sheet, with each new number higher than or equal to each number underneath. Your squares can contain: - a number from 1 die, or - the sum of 2 or more dice You can also skip 1 or more dice. Before each next round, the special white die tells the next player (clockwise) to add, remove or swap a die before rolling. Key tactic is creating the best opportunities. The 4, 6, 8, 12 and 20 sided dice are capricious, so try to anticipate on chances Tenzy - Roll as quick as you can to be the first player to complete the specified pattern for the round. Yahtzee - Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared. Fuse - Intruders have made their way onto your ship, and their goal is total destruction More than twenty bombs have been detected onboard, and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time? FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer, and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice, but each player must take one and only one. It's a simple task: maximize the potential of your dice among all of the players. The problem is that you have only ten minutes, and there are more than twenty bombs on your ship. You don't have time to think through every option. You barely have time to yell at Grandma as she reaches for that red die you need. This game will self-destruct in ten minutes...
7Little Drop of Poison7 spacesTBCAbbey Northcott
The rats and the weasels have always been at each others throats. Tensions between them are at an all-time high. It isn't in their peasant natures to be overly aggressive. But what needs to be done can be done with a little drop of poison... Choose wisely and judiciously to be the best assassin Play poison cards on each other and the king.
You'll get points for killing the king, but also for killing other assassins.
10Rook3 spacesTBCAbbey Northcott
Rook is a trump-based trick-taking game played with a deck of Rook playing cards. It was first sold in 1906 by Parker Brothers. The Rook deck is similar to a standard deck of cards, but has only numbers from 1-14 in four colors (no face cards or card suits (spades, etc.)). The standard game is a 4-player partnership game with the 1's, 2's, 3's, and 4's removed for a deck of 41 cards (with the Rook card).
Each hand, players bid for Trump, and then the partnership that won the bid must make the amount of points bid in the hand. Play of each trick is similar to Whist games like Bridge. The card led must be followed by a card of the same color. A player may play a trump color if they have none of the color led. The highest card of the color led wins the trick, unless the trick is trumped, and then the highest trump wins the trick. The Rook card can be played at any time, and always wins the trick. Unlike Whist or Bridge, the amount of tricks is not important, but certain count cards (5's, 10's, 14's, and the Rook card) taken in tricks are worth points, which is how the game is scored. The standard game is 4-player, but there are variants for 2-player and 3-player in the rules, and there also are many variations and house rules used in play.
1-2 Above and Below3 spacesTBCAlana Karn
A mashup of town-building and storytelling, youll compete to build the best village above and below ground. Send villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. This is the first game set in the world of Arzium, Near and Far also takes place on the same world. Go below the surface into the great cavern for epic stories and adventures.
One of your friends reads what happens. Youll be given a choice and a lot will depend on which villagers you brought on the expedition, and who youre willing to sacrifice to succeed. The storybook is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern. Will you have the best village?
4Old West Empresario3 spacesTBCAlana Karn
In Old West Empresario, you take on the role of an empresario, building a prosperous town in newly settled western territories. Attract settlers through clever dice drafting and tile placement. Build the most valuable town with the most population to become the state capital!
6Chai4 spacesTBC-RAlana Karn
In Chai, you will step into the shoes of a tea merchant, combining tea flavours to make a perfect blend. Specializing in either rooibos, green, oolong, black or white tea, you will buy and collect ingredients to fulfill your customers orders.
7Azul: Master Chocolatier3 spacesTBCAlana Karn
Join the best chocolate makers of the world in creating the most desired chocolate selection ever! This is the chocolate edition of Azul, gameplay is the same. Draft tiles to fill your chocolate box to gain points.
8Photosynthesis3 spacesTBC-RAlana Karn
Several varieties of trees compete to grow and spread their seeds in the sunlight. As trees grow they collect more Light Points and cast shadows on smaller trees. The sun moves around the board each round, so plant your trees accordingly to maximize Light Points.
Collect Light Points to level up your forest and gain more Scoring Tokens!
9Sagrada6 spacesTBC-RAlana Karn
Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece. Each player builds a stained glass window by building up a grid of dice on their player board. All expansions are modular so its easy to pick and choose modules to create a unique game each time!
12The Quacks of Quedlinburg4 spacesTBCAlana Karn
In The Quacks of Quedlinburg, players are charlatans or quack doctors each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!
1Lasers & Feelings6 spacesRPGAndrew Martinez
Space, the ultimate frontier. These are the excursions of the interstellar scout ship Endeavor. Your mission, to explore uncharted regions of space, to quest for new organisms and new civilizations; to brazenly go where no one has probably been before.
2-3 Lady Blackbird5 spacesRPGAndrew Martinez
Lady Blackbird is an Imperial noble fleeing from an arranged marriage to be with her secret lover, the pirate king Uriah Flint. To reunite with him, she has hired a notorious smuggler and the crew of his skyship, The Owl. However, The Owl has been captured by an Imperial cruiser.
How will Lady Blackbird and the others escape? What dangers lie in their path on the way to the pirate kings lair?
4-5 The One Ring: Red Book Conspiracy Part 15 spacesRPGAndrew Martinez
Mad Baggins is at it again, and has gathered in Bag End a new cabal of adventurous spirits whom he has named the Conspirators of the Red Book. In an effort to gather notes for his book, he has asked these friends under promise of payment and a bit of adventure, to help him confirm some important details about the history of the Shire.
This is part 1 of the Red Book Conspiracy.
8-9 The One Ring: Red Book Conspiracy Part 25 spacesRPGAndrew Martinez
Once again, the affairs of the Shire and those of Gandalf the Grey seem to be entwined. To better understand the nature of the Grey Pilgrim's wizardry and for a fair bit of fun Bilbo asks the conspirators to find out what became of the last of Gandalf's fireworks.
This is part 2 of the Red Book Conspiracy.
13-14 MRK BORG: Sepulchre of the Swamp Witch5 spacesRPGAndrew Martinez
East of Lake Onda in the Slithering Swamp is the Swamp Witch's ancient sepulchre and an altar of dead roots covered in lost symbols. They say if certain forbidden words are chanted at it, any wish is fulfilled. You stumbled on these forbidden words on a dead messenger wearing the mad King's crest in a ditch.
You just need to get past the Strange Serpent Cult lairing in the ancient tomb and reach the altar. MRK BORG is a TTRPG with VERY MATURE themes, and is NOT SUITABLE FOR CHILDREN.
5Munchkin6 spacesTBC-RBenjamin
A regular game of munchkin. Card building roleplaying game. Build your character and fight Monsters.
13Munchkin6 spacesTBC-RBenjamin
A regular game of munchkin. Card building roleplaying game. Build your character and fight Monsters.
1-2 Intro to D&D4 spacesBrian Marsh
Create characters and then progress into a short adventure to start learning the basics. Learn many of the common terms, standard rules as well as discussion about common house/table rules while we play.
4-5 Intro to D&D4 spacesBrian Marsh
Create characters and then progress into a short adventure to start learning the basics. Learn many of the common terms, standard rules as well as discussion about common house/table rules while we play.
12Intro to D&D4 spacesBrian Marsh
Create characters and then progress into a short adventure to start learning the basics. Learn many of the common terms, standard rules as well as discussion about common house/table rules while we play.
1Spexxx3 spacesTBCCherry
Spexxx is a tactical dice game. You can score points by placing three of your own cubes in a row. If you place your cubes tactically, you create more scoring options. Don't forget to cash in your points in time, because you might get blocked!
2Long Shot: The Dice Game7 spacesTBC-RCherry
Players will buy horses, place bets, influence the race, and use special abilities. Once three horses cross the finish line, the player that made the most money is the winner. Will you play it safe, or risk it big on a long shot?
3Bites4 spacesTBCCherry
Ants are marching down a trail of wonderful dual-layered food pieces to pick the best collection of cheese, bread, apples, and other delicious picnic scraps. Maximize the type of food tokens collected, but also remain flexible to the positions of the ants and tokens of the other players.
4Three Sisters3 spacesTBCCherry
A strategic roll-and-write game named after an indigenous agricultural technique in which three different crops pumpkins, corn, and beans are planted close together.
5Tower of Madness4 spacesTBC-RCherry
A clock tower stands before you with unworldly tentacles pushing through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror.
6Draft & Write Records5 spacesTBCCherry
Do you have what it takes to hit the big time? Draft and arrange your crew creating harmonies. Plan your schedule, prioritize your assets, and map out your tour route to chain bonus rewards and leave your fans screaming for more.
8ArcheOlogic3 spacesTBCCherry
An ancient city has been discovered in the mountains, but no one dares venture there without having mapped the place... Be the first to find the right location of the buildings in the city! Here is finally a mission for you, an Archaeologist with implacable logic.
9Zooloretto4 spacesTBCCherry
Attract as many visitors as possible to your zoo using small, large, wild, and exotic animals (and their young). But be careful before you know it, you have too many animals and no more room for them the zoo must be carefully planned.
10Ancient Terrible Things: Reawakened3 spacesTBCCherry
Play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets. Travel to a Fateful Locations and face an Ominous Encounters to gain the Secrets. Win by having the most Secrets when the game ends at the Inexplicable Event.
11Gay Sauna: The Board Game5 spacesTBCCherry
18+ ONLY! Play the role of one in a group participating in a hookup contest. Players need to find their matches and pounce to catch the boys before closing time. Travel through various cruising areas, trying to seduce visitors to score points in this adventure.
12TEN4 spacesTBCCherry
Players draw cards, trying to add as many as they can without exceeding a total value of ten. Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each colour.
Players also compete in auctions to fill gaps in their sequences.
13Cubist3 spacesTBCCherry
You and your opponents are architects competing to build a new Modern Art Museum, including the interior sculptures (installations). Aptly enough, your building materials are cubes, or more precisely, dice! You can also use your dice to enlist masters of modern art to to help build your installations.
14Nosoku Dice4 spacesTBCCherry
This trick-taking game has players playing cards and dice to score points against the other players over multiple rounds. Win bonus points at the end of each round if the number of the tricks won matches their last dice left or if a player declares they would not win any tricks for the round and actually wins no tricks.
1Splendor4 spacesCheryl
4Chai5 spacesCheryl
6Paint the Roses4 spacesCheryl
7The Key Murder at the Oakdale club4 spacesCheryl
12Ubongo4 spacesCheryl
13Shadows Amsterdam4 spacesCheryl
1-2 Arcane Dominion5 spacesTBCChristopher
This is a story-telling game where the players are the protagonists, able to forge their own ending at the whim of rolling lots of dice. To really feel like part of the story, you decide how your character grows - whether that means honing Skills, learning Spells, practicing with firearms, building a scrap-iron Mech-Suit, or unlocking multiple archetypal Classes that combine into new Cross-Classes Arcane Dominion is a TTRPG similar to the classic D&D or Pathfinder, but gives players dynamic control over character actions and customization.
Every stat of the character sheet can be uniquely trained and improved upon just by spending time in the fantasy world you share with your friends. Build your character as you play, and become the hero of your imagination by using a dynamic combat system and Role-Play focused solutions; the way you play Arcane Dominion is up to you
2Red Dragon Inn8 spacesTBC-RChristopher
Fantasy adventurers head to the pub for a night of drinking, gambling, and fights.
5-6 Arcane Dominion5 spacesTBCChristopher
This is a story-telling game where the players are the protagonists, able to forge their own ending at the whim of rolling lots of dice. To really feel like part of the story, you decide how your character grows - whether that means honing Skills, learning Spells, practicing with firearms, building a scrap-iron Mech-Suit, or unlocking multiple archetypal Classes that combine into new Cross-Classes Arcane Dominion is a TTRPG similar to the classic D&D or Pathfinder, but gives players dynamic control over character actions and customization.
Every stat of the character sheet can be uniquely trained and improved upon just by spending time in the fantasy world you share with your friends. Build your character as you play, and become the hero of your imagination by using a dynamic combat system and Role-Play focused solutions; the way you play Arcane Dominion is up to you
6Red Dragon Inn 48 spacesTBC-RChristopher
You and your ever-expanding party of adventuring companions have set out on a voyage across the high seas aboard the Crimson Drake! Youve dug up buried treasure, fought off pirates and sea monsters, and now youre ready to party with Captain Whitehawk and her crew! Drink, gamble, and roughhouse with your friends.
The drinks arent free, though, so keep an eye on your Gold or youre out. Oh and try not to get too beaten up or too drunk.
8Red Dragon Inn 8: Pub Crawl8 spacesTBC-RChristopher
The adventure is over, but the party is just getting started! Survive a wild night at the tavern, where youll roughhouse with your friends, have a few drinks, and try not to pass out or go broke. The last player standing wins! But what happens when youre getting a little bored with the same old drinks, the same old gambling, and the same old atmosphere? You go on a Pub Crawl!
9-10 Arcane Dominion5 spacesTBCChristopher
This is a story-telling game where the players are the protagonists, able to forge their own ending at the whim of rolling lots of dice. To really feel like part of the story, you decide how your character grows - whether that means honing Skills, learning Spells, practicing with firearms, building a scrap-iron Mech-Suit, or unlocking multiple archetypal Classes that combine into new Cross-Classes Arcane Dominion is a TTRPG similar to the classic D&D or Pathfinder, but gives players dynamic control over character actions and customization.
Every stat of the character sheet can be uniquely trained and improved upon just by spending time in the fantasy world you share with your friends. Build your character as you play, and become the hero of your imagination by using a dynamic combat system and Role-Play focused solutions; the way you play Arcane Dominion is up to you
10Trial by TrolleyDrop-InChristopher
In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.
(Mature content warning)
12Tales From The Red Dragon InnDrop-InTBCChristopher
Tales from the Red Dragon Inn is a cooperative tactical combat game set in the well-loved fantasy world of adventurers and tavern brawls. The scenario-driven campaign will pit players against unique challenges presented by each of the fully-illustrated maps.
Band together with your friends, and with a bit of luck and careful maneuvering, youll complete your partys objectives before your enemies achieve their own!
13-14 Arcane Dominion5 spacesTBCChristopher
This is a story-telling game where the players are the protagonists, able to forge their own ending at the whim of rolling lots of dice. To really feel like part of the story, you decide how your character grows - whether that means honing Skills, learning Spells, practicing with firearms, building a scrap-iron Mech-Suit, or unlocking multiple archetypal Classes that combine into new Cross-Classes Arcane Dominion is a TTRPG similar to the classic D&D or Pathfinder, but gives players dynamic control over character actions and customization.
Every stat of the character sheet can be uniquely trained and improved upon just by spending time in the fantasy world you share with your friends. Build your character as you play, and become the hero of your imagination by using a dynamic combat system and Role-Play focused solutions; the way you play Arcane Dominion is up to you
14Masters of the Universe: Clash for EterniaDrop-InChristopher
When Eternia is threatened by Skeletor and his vile minions, the noble Prince Adam holds aloft the Sword of Power and proclaims, "By the Power of Grayskull, I have the power!", transforming into He-Man! Masters of the Universe: The Board Game - Clash for Eternia is a competitive one vs many or fully cooperative action-driven board game.
Choose to play as the Heroic or Evil Warriors, use unique abilities on the battlefield, upgrade skills, and by the power of Grayskull, win the fight for Eternia! Players use dice rolling and character stats to move over a hex grid board and control Castle Greyskull.
6Ceylon4 spacesTBCCynthia Hoorman
Board game where players develop their tea plantation, by planting harvesting and selling tea.
2-11 Clank Legacy Acquisitions Incorporated3 spacesTBCDarryl
*Please note this game runs for 10 slots, starting Friday night. Please keep this in mind when registering* Prizes to be announced.
2Gaslands Refuelled8 spacesTBC-WDavid Violago
Vehicular mayhem Post-apocalyptic armed car race using Hot Wheels type cars. Simple, fast-play rules introduce players to miniatures war gaming. Presented by The Fawcett Avenue Conscripts.
6Star Wars Galactic Heroes6 spacesTBC-WDavid Violago
Set blasters to stun Star Wars skirmish gaming using Star Wars Legion sized figures and models. Playing card driven activation and simple mechanics make for a fast, cinematic game. Presented by The Fawcett Avenue Conscripts.
1-2 D&D 5e - Treasure Under the Mountain6 spacesRPG-nearoutletDM Lytha
The local adventures guild has received a request from a wealthy patron who has gone mad with rage and is calling upon anyone and everyone to return to him his greatest treasure. Guided deep into the mountains, into an un-mapped cave you will venture.
Where lies the treasure within the cave? No one knows, nor what this great treasure is. The only clue given is an intricately carve statuette. Treasure Under the Mountain is a One Shot for 3-6 level 11 characters and should take around 3 hours to complete. Please create a level 11 using Point buy or Standard array for skills and Max HP for level 1. You will then get the average for the remaining levels. Starting equipment + Any Non-Magical Equipment Required + 200gp + 1 Rare or 2 Uncommon magic item, Spellcasting Focus or Component Pouch + Enough materials for 1 cast of each spell.
6-7 D&D 5e - Karjuke: Terror of the Mists6 spacesRPG-nearoutletDM Lytha
Ships going missing out at sea is not unheard of, monsters and bad weather can sink a ship in the blink of an eye. Of all the dangers of the sea all agree to avoid the mists lest you be lost to them forever. No one knows when or where they will appear, only that no ship that has ever sailed into them, have never returned. You and your fellow passengers must cross the sea to make it to your destination, be it for family, for work or just to travel.
All goes smoothly until mists suddenly rise around your ship! Can you escape what lurks within? Karjuke: Terror of the Mists is a One Shot for 3-6 level 15 characters and should take around 3 hours to complete. Please create a level 15 character using Point buy or Standard array for skills and Max HP for level 1. You will then get the average for the remaining levels. Characters start with Any Non-Magical Equipment Required + 200gp. 1 Very Rare OR 1 Rare and 1 Uncommon OR 3 Uncommon magic item(s) and a Spellcasting Focus or Component Pouch + Enough materials for 1 cast of each spell.
13-14 D&D 5e - Battle of the Bands6 spacesRPG-nearoutletDM Lytha
Welcome Flayers of all ages to the greatest music event this side of the Abyss! Here we will pit Band vs. Band in a 3 round competition that will blow their minds. Each round starts off with the Performance stage. Each bands will do a group performance, you better do well as the winner gets a bonus turn at the start of the Combat stage.
This can be used to buff themselves, alter the playing field or even just prepare for combat. The losing team will enter the Combat field once the bonus turn is complete and the fight will then begin! The Combat stage is a full on Band vs Band brawl. Once a Bard is downed, they are out of the fight, so you better hope your team wins, or there's no coming back! Since we want to see our Bards perform their best, the winning team will get all the benefits of a long rest and the end of each stage before moving onto the next round. So no holding back, ya hear! Battle of the Bands is a one shot adventure for 3-6 5th level characters and it should take around 3 hours to complete. Please create a character level 5, using Point buy or Standard array for skills and Max HP for level 1. You will then get the average for the remaining levels. Starting equipment + 100gp + 1 uncommon magical item.
12Game Designer HangoutDrop-InTBCgame-itoba registration
An informal opportunity for game designers at any level (veteran through curious) to meet, exchange details and share ideas an experience. If you are interested in seeing something specific in this session please reach out to us at gm@game-itoba.ca to share your ideas.
7Hey That's My Fish3 spacesTBCJack Northcott
In Hey, That's My Fish, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns.
When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.
8Dominion3 spacesTBCJack Northcott
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. For this slot we will only be playing using the base set of cards.
2Valor & Villainy Antagonist's Arsenal6 spacesJames
Local Designer & Artist 1-6 Heroes team up to take down the Evil Wizard Mordak before he sets the world on fire in this zany RPG game This playthrough will also feature new content from the Antagonist's Arsenal Expansion
3Valor & Villainy Antagonist's Arsenal6 spacesJames
Local Designer & Artist 1-6 Heroes team up to take down the Evil Wizard Mordak before he sets the world on fire in this zany RPG game This playthrough will also feature new content from the Antagonist's Arsenal Expansion
4Valor & Villainy Lludwik's Labyrinth Act 36 spacesJames
Local Designer & Artist 1-6 Heroes delve into THE WORLD OF ETERNAL AND UNCARING DARKNESS, working cooperatively to navigate the terrible labyrinth, defeat the mad Imp Lludwik &rescue Giuseppe the Caring Pizza Baron (A coop sequel toMinions of Mordak)
5Valor & Villainy Lludwik's Labyrinth Act 46 spacesJames
Local Designer & Artist 1-6 Heroes delve into THE WORLD OF ETERNAL AND UNCARING DARKNESS, working cooperatively to navigate the terrible labyrinth, defeat the mad Imp Lludwik &rescue Giuseppe the Caring Pizza Baron (A coop sequel toMinions of Mordak)
6Valor & Villainy Lludwik's Labyrinth Act 56 spacesJames
Local Designer & Artist 1-6 Heroes delve into THE WORLD OF ETERNAL AND UNCARING DARKNESS, working cooperatively to navigate the terrible labyrinth, defeat the mad Imp Lludwik &rescue Giuseppe the Caring Pizza Baron (A coop sequel toMinions of Mordak)
12Valor & Villainy Lludwik's Labyrinth Act 66 spacesJames
Local Designer & Artist 1-6 Heroes delve into THE WORLD OF ETERNAL AND UNCARING DARKNESS, working cooperatively to navigate the terrible labyrinth, defeat the mad Imp Lludwik &rescue Giuseppe the Caring Pizza Baron (A coop sequel toMinions of Mordak)
13Valor & Villainy Lludwik's Labyrinth Act 76 spacesJames
Local Designer & Artist 1-6 Heroes delve into THE WORLD OF ETERNAL AND UNCARING DARKNESS, working cooperatively to navigate the terrible labyrinth, defeat the mad Imp Lludwik &rescue Giuseppe the Caring Pizza Baron (A coop sequel toMinions of Mordak)
14Valor & Villainy Lludwik's Labyrinth Act 86 spacesJames
Local Designer & Artist 1-6 Heroes delve into THE WORLD OF ETERNAL AND UNCARING DARKNESS, working cooperatively to navigate the terrible labyrinth, defeat the mad Imp Lludwik &rescue Giuseppe the Caring Pizza Baron (A coop sequel toMinions of Mordak)
2Horrified American Monsters4 spacesTBC-RJeff
Horrified: American Monsters is a standalone game that features gameplay similar to 2019's Horrified, which challenges players to overcome the "Universal Monsters" from classic films. In this co-operative game, you face off against classic American nightmarish beasts: Bigfoot, Mothman, the Jersey Devil, the Chupacabra, the Banshee of the Badlands, and the Ozark Howler.
5The Reckoners5 spacesTBC-WJeff
Based on the book series by Brandon Sanderson, The Reckoners is a co-operative board game that allows 1-6 players to take on the roles of the novels protagonists and work together to save the city of Newcago. Players must defeat Steelheart and other ruthless Epics the equivalent of supervillains that each have unique, game-impacting abilities.
Players must cooperate and decide how to resolve these competing priorities to eliminate Epics, save Newcago, and ultimately win the game.
7Horrified4 spacesTBC-RJeff
A cooperative game against the world's most famous monsters. The village is under attack Dracula, The Mummy, Frankensteins Monster, his Bride, and more are on the rampage, and your team of heroes must defeat them.
9-11 Eclipse Second Dawn for the Galaxy5 spacesTBC-WJeff
Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory.
Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn.
1-2 Ark Nova3 spacesTBC-WJodi
I will bring both the base and the Marine Worlds expansion but if people haven't played before, I will recommend the base game.
9-10 Battlestar Galactica4 spacesTBC-WJodi
New players are welcome to join We can either play the base game (if new players are present) or introduce expansion(s).
1-2 The Thing: The Board Game7 spacesTBC-WJoey Tiede
3Heaven and Ale3 spacesTBC-RJoey Tiede
4-5 Brass: Birmingham3 spacesTBC-RJoey Tiede
6-8 New Angeles5 spacesTBC-RJoey Tiede
5 or 6 players needed for best experience. Dune: Imperium will be the backup game in the event the optimal player count is not met.
12-14 Eldritch Horror7 spacesTBC-WJoey Tiede
All expansions
1Cascadia Play to win4 spacesTBCJohn Reichel
In Cascadia you take turns building out your own terrain area and populating it with wildlife. Starting with three hexagonal habitat tiles on a turn you choose a new habitat tile that's paired with a wildlife token, then place that tile next to your other ones and place the wildlife token on an appropriate habitat.
Ideally you can place habitat tiles to create matching terrain to score for the largest area of each type of habitat at game's end. At the same time, you want to place wildlife tokens so that you can maximize the number of points scored by them, folowing one of the four scoring cards.
2Kingswood Play to Win4 spacesTBCJohn Reichel
Players take turns controlling the guild's adventurers moving about the village to either build up new or refresh your existing resources. Once you feel like you have enough resources, you will venture out into the Forest. There you'll encounter a variety of monsters.
These monsters when defeated will give you points to add to your glory and some of them provide immediate benefits. The first player to gain 20 glory triggers the end game and once all players have had an equal number of turns, the guild leader with the highest glory total is declared the victor
3Beez Play to Win6 spacesTBCJohn Reichel
In Beez, players compete to optimize their flight plans to secure nectar for their hive. The challenge in planning and storing the nectar, be careful of the other bees as you will compete with them over a set of public and private scoring goals.
4Calico Play to win4 spacesTBCJohn Reichel
In Calico turns are simple, select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.
5Boop Mini TornamenT Play to win8 spacesTBC-LJohn Reichel
A deceptively cute, deceivingly challenging abstract strategy game for two players. Every time you place a kitten on the bed, it goes boop. Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats and then, get three cats in a row to win.
6My City Play to win4 spacesTBCJohn Reichel
My Cityis a competitive legacy game in which you develop a city on your own playing board through the ages.
7Broken and Beautiful Play to win4 spacesTBCJohn Reichel
In Broken and Beautiful, players draft cards like bowls, cups, and tea jars to create high-scoring sets. As some pieces inevitably break, players must judiciously repair what has been shattered. Whole pottery is valuable. Broken dishes are worthless. That which has broken and been repaired is uniquely precious.
8Tiny Towns Play to win4 spacesTBCJohn Reichel
InTiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP.
The player with the most VP wins
9Here Kitty Kitty Play to win4 spacesTBCJohn Reichel
In the crazy cat-collecting game Here, Kitty, Kitty, your neighborhood has a cat problem, the problem being that the cats don't all belong to YOU Unfortunately you can't just grab them for yourself as everyone in the neighborhood wants to claim those adorable kitties.
Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors.
10Arboretum Play to win4 spacesTBCJohn Reichel
Arboretumis a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.
11Namiji Play to win4 spacesTBCJohn Reichel
Namijifeatures gameplay similar toTokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.
What players are doing on the track differs from what they do inTokaido.
12Reef Play to win4 spacesTBCJohn Reichel
13Libertalia Winds of Galecrest Play to win6 spacesTBCJohn Reichel
14Boop Mini Tornament Play to win6 spacesTBCJohn Reichel
A deceptively cute, deceivingly challenging abstract strategy game for two players. Every time you place a kitten on the bed, it goes boop. Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats and then, get three cats in a row to win.
1Wingspan4 spacesTBCJudson
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. Attract a beautiful and diverse collection of birds to your wildlife preserve by gathering cards, eggs, and food. This game includes all current expansions, including Oceania, Europe, and Asia.
57 Wonders6 spacesTBC-RJudson
7 Wonders is a medium-light-weight, card-driven city-builder by Repos Production. Draft cards to develop your ancient civilization and build its Wonder of the World. One of the most awarded tabletop games of all time.
8PARKS4 spacesTBCJudson
PARKS is a medium-light-weight action-taking board game from Keymaster Games, featuring the illustrious art from Fifty-Nine Parks. Collect memories and admire the view as you hike through various US National Parks. One of the most beautiful games ever made.
1Flash Point Fire Rescue6 spacesKevin
Save the people, put out the fire, or watch it burn. Work as a team to save the victims before the house collapses.
4Nut Hunt5 spacesKevin
Worker placement, but they don't always stay where you want them. Place squirrels, gather nuts, outsmart the fox.
5Cubitos4 spacesKevin
Push your dice rolling luck. Even if you bust you will benefit, so go ahead, roll one more time, I'm sure your get it... next time.
9Alchimests4 spacesKevin
Deduction and planning. Can you gather the right ingredients to quench the thirsty traveler. Publish your theories, disproves your woefully inadequate colleagues.
12Globetrotting6 spacesKevin
Plan your 3 trips for next year on your own personal globe. Simultaneous play keeps things moving, but once everyone has selected their destinations bonuses need to be checked.
2Cartographers6 spacesTBCKirby
Draw a map for the Queen based on 4 randomly drawn requirements. Score points based on how many of the requirements you meet at the end of the game as you tetris your map together. Oh, and watch out for monsters!
3River Dragons5 spacesTBCKirby
In River Dragons, you want to move your pawn over a system of bridge-like planks to the other side of the board. An easy task! At least it would be, if everyone were working together. Instead you're all working on your own, right next to one another, each convinced that your way is best.
Get across the lake while preventing the others from doing the same!
5Topiary3 spacesTBCKirby
Place your visitors around a large topiary garden, competing for the best view. Place large trees in the way of your competitors, and set yourself up to see the most beautiful sculptures.
6We Care PLAY TO WIN4 spacesTBCKirby
A coop game where players take the role of medical professionals on the front lines of the Covid pandemic, forcing them to make hard choices about patient care and self-care. Please be aware when you sign up that this game is difficult to win (meaning the medical team fails to save patients quite often) and it is quite bleak in its depiction of the difficulties of medical life during Covid.
One player will be randomly chosen to own the game at the end of the slot.
7Costa Rica4 spacesTBCKirby
Push your luck to lead expeditions into the wilds of Costa Rica, collecting sets of animal photographs. If you don't want a photo, your opponents all get a chance to take it before you continue, so weigh your choices carefully!
8Rush & Bash6 spacesTBC-RKirby
It's Mario Kart: the Board Game! Use Matchbox cars to race around a giant-sized track! Shoot missiles and drop bombs to take out your opponents! Winner takes home the coveted crown as this year's Champion!
9Survive Escape from Atlantis5 spacesTBCKirby
The island is sinking! Get your meeples into boats or swimming safely to shore! But of course, there are sharks to eat swimmers, whales to destroy boats, and they are both under the control of the other players. Work together to share a boat? Or maybe steal it out from under them! A classic, table-flipper of a competitive game that's still light and fun.
10Between Two Cities6 spacesTBCorTBC-RKirby
Build a city cooperatively with the player on your left, and another with the player on your right. Each city scores separately, and you only get points at the end of the game for the LOWEST of the two. Negotiate with your neighbours to your best advantage.
13Flamme Rouge3 spacesTBCKirby
Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go.
Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.
1-2 Dungeon World5 spacesRPGLee
Dungeon World is a rules-light tabletop roleplaying game. It combines traditional classes and races with collaborative storytelling in a fantasy world that we create and explore together.
5-6 Dungeon World5 spacesRPGLee
Dungeon World is a rules-light tabletop roleplaying game. It combines traditional classes and races with collaborative storytelling in a fantasy world that we create and explore together.
8Dungeon World kids5 spacesRPGLee
Dungeon world kids is a slightly simplified version for the young and young-at-heart. It offers a rules-light introduction to collaborative storytelling and is paced to keep everyone on the edge of their seats
13-14 The Dueling Wizard Dungeon World5 spacesRPGLee
This highly derivative take on a book series that shall not be named brings a fun, _unbiased_ opportunity to play as a student of magic within the rules framework of Dungeon World. Collaborate and improvise to create an absolutely unique experience in a wizarding school
1-2 Pax Pamir 2nd Edition5 spacesLiam
From BBG: In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries.
In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes. In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly. To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base. After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.
4-6 SpaceCorp 2025-2300AD4 spacesLiam
From BGG: SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond.
In SpaceCorp you can Assemble a spaceport at a Lagrange Point. Launch an exploration mission to Mars. Mine the asteroids. Earn profit from exotic resources discovered on the Jovian moons. Discover microbial life in the subsurface oceans of Charon. Decode exo-DNA to develop radiation resistant human pioneers. Undertake a mission to Alpha Centauri in a generation ship. Break through technological barriers to achieve faster-than-light travel. Establish a colony in the Tau Ceti star system. Each of the three eras is played on a different board: The first era, Mariners, covers exploration and development out to Mars. In Planeteers, players settle the outer solar system. In Starfarers, players send missions to nearby star systems and establish interstellar colonies. The game is based on Ejner Fulsang's SpaceCorp book, the first of the Galactican Series.
8-10 John Company 2nd Edition6 spacesLiam
From BGG: In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition. John Company is a game about state-sponsored trade monopoly.
Unlike most economic games players often do not control their own firms. Instead, they will collectively guide the Company by securing positions of power, attempting to steer the Companys fate in ways that benefit their own interests. However, the Company is an unwieldy thing. It is difficult to do anything alone, and players will often need to negotiate with one another. In John Company, most everything is up for negotiation. Ultimately, this game isnt about wealth; its about reputation. Each turn some of your family members may retire from their Company positions, giving them the opportunity to establish estates. Critically, players do not have full control over when these retirements happen. You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties. John Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly, the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such, this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing.
1-2 Scythe5 spacesTBC-WLuke Reimer
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as The Factory, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
4Flamecraft5 spacesTBCLuke Reimer
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things.
Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.
6-7 Near and Far4 spacesTBC-RLuke Reimer
Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way? This game is set on the world of Arzium and a sequel game to Above and Below.
7Subterra6 spacesTBC-RLuke Reimer
A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to them... In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree.
Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily.
8Atlantis RisingDrop-InTBC-RLuke Reimer
The isle of Atlantis, your home, is sinking. Will you be able to save your people in time? Atlantis Rising is a co-operative worker placement game in which you must work together with up to six other players to deploy citizens across your homeland, gathering resources in order to build a cosmic gate that can save your people.
Workers placed close to the shoreline are more rewarding, but are more likely to be flooded and the actions lost.
9Space BaseDrop-InTBC-RLuke Reimer
In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence.
Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!
1Dice Baseball4 spacesTBCMarc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
2Dice Baseball4 spacesTBCMarc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
5Dice Baseball4 spacesTBCMarc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
6Dice Baseball4 spacesTBCMarc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
7Dice Baseball4 spacesTBCMarc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
8Dice Baseball4 spacesTBCMarc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
9Dice Baseball4 spacesTBCMarc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
10Dice Baseball4 spacesTBCMarc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
13Dice Baseball4 spacesTBCMarc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
14Dice Baseball4 spacesTBCMarc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
1-3 Fading Suns (4ed)5 spacesRPGMark Patek
We will be doing a beginner friendly Fading Suns session using the new 4th edition and the streamlined ruleset. I will provide pre-created characters to everyone.
6-8 Kingmaker (2023)4 spacesTBC-RMark Patek
The new version of Kingmaker, where each player takes the role of a faction of nobles attempting to take control of the last remaining king during the war of the roses period.
2Veiled Fate7 spacesTBC-RMelanie Godin
A social deduction bluffing game a little different than the norm. Players are assigned a secret Demigod in which they are trying to get to the front of the score track, by their own actions or others. Each player has equal access to moving around any Demigod on their turn.
Showing favouritism to one might give you away... or be the perfect cover.
7Hanamikoji / Tussie Mussie2 spacesTBCMelanie Godin
Mini slot for 2-player card games. Back-to-back games, time permitting. Both are strategic mind games, trying to manipulate your opponent's choices so you get what you want. It's about winning after all. Starting off with Hanamikoji, a card game centered around geisha and their favoured items.
If time remains, you can look forward to the pocket-sized, simple and quick Tussie Mussie, the card game of flower language that's great for travel. Seriously, it fits in your pocket. https://boardgamegeek.com/boardgame/257614/tussie-mussie
11Everdell4 spacesTBC-WMelanie Godin
The game of my heart and Redwall childhood, the ever beautiful and woodsy wholesome game of forest creatures creating their cities. Worker placement meets tableau builder, you compete against other players to create a tableau that brings the most points.
Critter and building cards work together in a satisfying synergy.
13Obsession4 spacesTBCMelanie Godin
What I like to refer to as Downton Abbey the boardgame. Theme hasn't caught your interest? No problem! Theme aside, this is a solid game with elements of deck & tableau building and worker placement. Play as a respected family of Victorian England as you build up your estate, increase your prestige, and gain favour with the most influential family of Derbyshire.
14Cartographers10 spacesTBC-LMelanie Godin
Enjoy Tetris? Mapping? Marking things on a paper grid? How about mapping Tetris-like shapes on a paper grid?! Welcome to Cartographers, where you play as a, well, cartographer, competing for the Queen's favour. Played over four seasons, revealed cards will direct you into drawing specific shapes of a certain terrain type, with the greater-goal of trying to fill-out your grid as much as you can while trying to score seasonal-goal points.
This playthrough will be provided with physical components to aid in your shape-drawings, because shapes can be hard.
5skip-bo6 spacesTBCMisha
Build runs from 1 to 12 and be the first to play all the cards from your deck
7Keys to the castle4 spacesTBCMisha
A frantic dash through the castle! Make sure you don't get trapped!
13-14 Pantheon30 spacesPinto
Come play something fun and different to end your weekend! With elements of card, board, and table top role playing games, players take on the roles of gods trying to create the best Pantheon and corner of a newly formed Realm. With up to six Pantheons of five players each, every effort will be made to accommodate players who wish to be in the same group. Rules will take five minutes to explain, or can be read at https://drive.google.com/file/d/1D1NWb8YInQqIdnV1N6dOiqphUQDoAcQp/view?usp=sharing
1Axio3 spacesTBCRaymond N
In Axio, players take turns adding tiles to a shared playing area. Each time you play a tile with tiles bearing one or two colored symbols you score points for symbols of the same type that are in rows extending from the recently-placed tile. Tiles can be placed on other tiles in some situations. When the game ends, players check the scores for each of their symbols, and their final score is equal to the lowest value among them.
Whichever player has the highest low score wins
2Sagrada3 spacesTBCRaymond N
Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece. In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there.
Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color. Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the other players to use them. The highest scoring window artisan wins
4-5 Dinogenics4 spacesTBC-WRaymond N
DinoGenics is a competitive game for two to five players, in which each player attempts to build and run their own successful dinosaur park. Each player is the head of their own corporation with access to their own private island resort. Each season, players assign agents to the mainland to compete over DNA and other limited resources.
Once collected, players can build fences, various park facilities and populate their parks with dinosaurs. Parks with the most prestigious dinosaurs will attract the most visitors. But beware; if dinosaurs are neglected or improperly penned, they will attempt to escape and spread havoc through the entire park. Use all the tools at your disposal; DNA splice mutant dinosaurs, exploit the Black Market or just try to run an honest park, the choices are yours. Do you have what it takes to lead your corporation to victory?
8Pandemic The Cure3 spacesTBCRaymond N
Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control, while researching cures to the four plagues. Players roll dice each turn to determine the actions available to them.
They can fly and sail between the six major population centers of the world, treat disease in their current region, collect samples for further study, and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher, for example, can spend dice to fly others around the board, while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like, but the more times they re-roll for the perfect turn, the more likely the next epidemic will occur. At the end of each turn, new "infection dice" are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color, an outbreak occurs, spreading disease into an adjacent region. If too many outbreaks take place, too many people get infected, or the rate of infection gets too high, all the players lose. If, however, the players can discover the cures to the four diseases, they all win and humanity is saved
10A Visit With Grandpa Beck7 spacesTBC-RRaymond N
Depending on player count we'll play one or two of the following family friendly games: Cover Your Assets - The stakes are high in this high-energy, competitive, and cut-throat, set-collection card game where players try to be the richest player at the table. Skull King - A clever pirate themed reimplementation of the trick taking card game Wizard. The Bears and the Bees - Come join the Hive Compete to link honeycomb shaped cards to the growing hive.
The more sides you match, the greater the payoff. Special cards help earn extra plays and deliver stings to your rivals. Just be careful to avoid those pesky honey-grubbin' bears Reign of Dragoness - A dragon themed ladder climbing card game. Celebrate the Reign of Dragoness by being the first to play all thirteen cards in your hand. Each player must both match the pattern and raise the value of the cards until all but one drop out of the challenge. The Winner of each challenge sets the pattern for what comes next, and play continues until one player's hand is empty. Players collect points for playing all their cards first, and the player with the most points at the end of the game is dubbed Grand Champion of the Dragoness Gnoming A Round - Just like in the big folk game of miniature golf, you and your fellow gnomes are doing your best to recreate the game by earning the lowest score. Nuts about Mutts - Quickly match color, number, or breed to be the first to play your cards. Similar to Uno. Cover Your Kingdom - Creative adaption of Cover Your Assets where you build the most valuable sets of magical creatures. Antiquity Quest - A set collection game similar to Hand and Foot. Cover Your Cookies - A cookie themed spin off of Cover Your Assets.
147 Wonders Architects6 spacesTBCRaymond N
In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages. Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.
4Cascadia6 spacesRobert Wilson
Cascadia is a tile game based off the Cascadia bioregion in North America. In this game you use tiles that are paired with animal tokens in an attempt to create a habitat based off animal scoring cards that can be randomized or selected before each game.
Each tile can only have certain animal types played on it which is important to consider when placing it down because once you place a tile, it is NOT possible to move it ever. During each turn you place a tile into your habitat expanding it and you also place an animal token (not necessarily on the tile just placed). While it is possible to manipulate which tiles/animal tokens you select, for the most part you are limited in which options you can pick as only 4 tile/animal tokens are available to select from each turn. Cascadia requires a shorter scope when making decisions as you only get 20 turns before the game ends (I promise its quicker than it seems). Technically the base game of Cascadia actually houses only 4 players however, with the expansion there is more tiles available allowing for 6 players. There is a slight variant to encompass the extra players but the core experience remains the same. The expansion adds another way to score which consequently adds more complexity. Depending on the table of players we can choose to ignore the "Landmarks" addition the expansion brings and just play without it.
2-3 Magic, Myth, and Mystery6 spacesRPGRyan Clement
For centuries, humanity fought a secret shadow war against the creatures of darkness and myth, until one day the unthinkable happened. Peace. In exchange for being allowed to freely and openly join human society, the nearly extinct supernaturals agreed to follow human laws so long as humanity stopped its incessant messing around with dangerous magics.
While certain parties on both sides still have their differences, the great Peace of Ravenagainst all oddshas largely held. That is, until the Organization of Magic, Myth, and Mystery (OMMM) somehow hired you to help preserve it. You and your uniquely talented colleagues work for OMMM, an international NGO dedicated to keeping things nice and friendly between human and supernatural alike. As interns, your duties include stopping rampaging mythological beasts, solving arcane mystical puzzles, confronting illegal sorcery, navigating office politics, and of course managing social media. Magic, Myth, and Mystery is a brand-new locally designed RPG that uses cards rather than dice in order to give players more influence over the trajectory of the story through a simple rules system. Set in a globe-trotting modern fantasy world not unlike our own, players will be able to choose one of six pre-generated characters, some human and some less so, based on legends from around the world as they try to save the world, not kill each other, and also avoid getting fired.
2-3 Magic, Myth, and Mystery6 spacesRPGRyan Clement
For centuries, humanity fought a secret shadow war against the creatures of darkness and myth, until one day the unthinkable happened. Peace. In exchange for being allowed to freely and openly join human society, the nearly extinct supernaturals agreed to follow human laws so long as humanity stopped its incessant messing around with dangerous magics.
While certain parties on both sides still have their differences, the great Peace of Ravenagainst all oddshas largely held. That is, until the Organization of Magic, Myth, and Mystery (OMMM) somehow hired you to help preserve it. You and your uniquely talented colleagues work for OMMM, an international NGO dedicated to keeping things nice and friendly between human and supernatural alike. As interns, your duties include stopping rampaging mythological beasts, solving arcane mystical puzzles, confronting illegal sorcery, navigating office politics, and of course managing social media. Magic, Myth, and Mystery is a brand-new locally designed RPG that uses cards rather than dice in order to give players more influence over the trajectory of the story through a simple rules system. Set in a globe-trotting modern fantasy world not unlike our own, players will be able to choose one of six pre-generated characters, some human and some less so, based on legends from around the world as they try to save the world, not kill each other, and also avoid getting fired.
9-10 Circus Imperium12 spacesTBC-WSean Ennis
Circus Imperium: Set in a Romanesque future, you race anti-grav chariots pulled by snarling, ravenous blood thirsty beasts around the Circus Imperium track. A combination of Ben Hurr and Flash Gordon. The first driver to complete three circuits of the track alive wins.
That's ALIVE The Senator is not going to stoop to put a laurel reath on a corp's head. It's a game of skill, luck and knowing when to get your beast to move just a little bit further with some braided leather "encouragement" *crack*. Join the "Boys on the Bend" as they shout FRENZY
2-3 WarcryDrop-InTBC-WSteve H
Battle for glory in this arena style fantasy combat game. Use your warband to fight for objectives and destroy your enemy. Walk ups welcome
6-8 Bolt ActionDrop-InTBC-WSteve H
This army based miniature table top game re-enacts World War II combat. Each player controls an army and engages their opponent while attempting to hold objectives or control areas of the map. Walk ups welcome
13-14 WarcryDrop-InTBC-WSteve H
Battle for glory in this arena style fantasy combat game. Use your warband to fight for objectives and destroy your enemy. Walk ups welcome
4-5 The Great Wall4 spacesTony Hawkins
Build the Great Wall and defend medieval China against Mongol invasion in a semi-cooperative worker placement game.
1Fireball Island The Curse of VulKar4 spacesTBC-RYuriy
You are a member of a group of eager explorers tasked with retrieving the treasures from the treacherous Fireball Island Make your way down rough paths, cut through caves, and brave perilous bridges and rickety ladders on your quest to become the richest player of them all But beware Vul-Kar, the island's angry volcanic god will exact his fiery wrath upon anyone who dares plunder his treasures Can YOU survive Fireball Island? Take a chance and find out
6Fireball Island The Curse of VulKar4 spacesTBC-RYuriy
You are a member of a group of eager explorers tasked with retrieving the treasures from the treacherous Fireball Island Make your way down rough paths, cut through caves, and brave perilous bridges and rickety ladders on your quest to become the richest player of them all But beware Vul-Kar, the island's angry volcanic god will exact his fiery wrath upon anyone who dares plunder his treasures Can YOU survive Fireball Island? Take a chance and find out
8Fireball Island The Curse of VulKar4 spacesTBC-RYuriy
You are a member of a group of eager explorers tasked with retrieving the treasures from the treacherous Fireball Island Make your way down rough paths, cut through caves, and brave perilous bridges and rickety ladders on your quest to become the richest player of them all But beware Vul-Kar, the island's angry volcanic god will exact his fiery wrath upon anyone who dares plunder his treasures Can YOU survive Fireball Island? Take a chance and find out
14Fireball Island The Curse of VulKar4 spacesTBC-RYuriy
You are a member of a group of eager explorers tasked with retrieving the treasures from the treacherous Fireball Island Make your way down rough paths, cut through caves, and brave perilous bridges and rickety ladders on your quest to become the richest player of them all But beware Vul-Kar, the island's angry volcanic god will exact his fiery wrath upon anyone who dares plunder his treasures Can YOU survive Fireball Island? Take a chance and find out

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