Please note, Game-iToba is a volunteer event and of course things do come up, events may be rescheduled or cancelled at short notice, we will try to notify you by email should that be the case but it may not be possible.
All Slots (Featured Games)
Friday: 1 (18:30), 2 (20:30), 3 (22:30).
Saturday: 4 (9:30), 5 (11:30), 6 (13:30), 7 (15:30) mini-slot, 8 (16:30), 9 (18:30), 10 (20:30), 11 (22:30).
Sunday: 12 (9:30), 13 (11:30), 14 (13:30).
|2-11||Clank Legacy Acquisitions Incorporated||3 spaces||TBC||Darryl|
|*Please note this game runs for 10 slots, starting Friday night. Please keep this in mind when registering* Prizes to be announced.|
|8-10||John Company 2nd Edition||6 spaces||Liam|
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
John Company is a game about state-sponsored trade monopoly.|
Unlike most economic games players often do not control their own firms. Instead, they will collectively guide the Company by securing positions of power, attempting to steer the Companys fate in ways that benefit their own interests. However, the Company is an unwieldy thing. It is difficult to do anything alone, and players will often need to negotiate with one another. In John Company, most everything is up for negotiation. Ultimately, this game isnt about wealth; its about reputation. Each turn some of your family members may retire from their Company positions, giving them the opportunity to establish estates. Critically, players do not have full control over when these retirements happen. You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties. John Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly, the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such, this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing.
|9-10||Arcane Dominion||5 spaces||TBC||Christopher|
|This is a story-telling game where the players are the protagonists, able to forge their own ending at the whim of rolling lots of dice. To really feel like part of the story, you decide how your character grows - whether that means honing Skills, learning Spells, practicing with firearms, building a scrap-iron Mech-Suit, or unlocking multiple archetypal Classes that combine into new Cross-Classes
Arcane Dominion is a TTRPG similar to the classic D&D or Pathfinder, but gives players dynamic control over character actions and customization.|
Every stat of the character sheet can be uniquely trained and improved upon just by spending time in the fantasy world you share with your friends. Build your character as you play, and become the hero of your imagination by using a dynamic combat system and Role-Play focused solutions; the way you play Arcane Dominion is up to you
|9-10||Battlestar Galactica||4 spaces||TBC-W||Jodi|
|New players are welcome to join We can either play the base game (if new players are present) or introduce expansion(s).|
|9-10||Circus Imperium||12 spaces||TBC-W||Sean Ennis|
|Circus Imperium: Set in a Romanesque future, you race anti-grav chariots pulled by snarling,
ravenous blood thirsty beasts around the Circus Imperium track. A combination of Ben Hurr and Flash Gordon.
The first driver to complete three circuits of the track alive wins.|
That's ALIVE The Senator is not going to stoop to put a laurel reath on a corp's head. It's a game of skill, luck and knowing when to get your beast to move just a little bit further with some braided leather "encouragement" *crack*. Join the "Boys on the Bend" as they shout FRENZY
|9-11||Eclipse Second Dawn for the Galaxy||5 spaces||TBC-W||Jeff|
|Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.
Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory.|
Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn.
|10||Arboretum Play to win||4 spaces||TBC||John Reichel|
|Arboretumis a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.|
|10||Dice Baseball||4 spaces||TBC||Marc Penner|
|Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp|
|10||A Visit With Grandpa Beck||7 spaces||TBC-R||Raymond N|
|Depending on player count we'll play one or two of the following family friendly games:
Cover Your Assets - The stakes are high in this high-energy, competitive, and cut-throat, set-collection card game where players try to be the richest player at the table.
Skull King - A clever pirate themed reimplementation of the trick taking card game Wizard.
The Bears and the Bees - Come join the Hive Compete to link honeycomb shaped cards to the growing hive.|
The more sides you match, the greater the payoff. Special cards help earn extra plays and deliver stings to your rivals. Just be careful to avoid those pesky honey-grubbin' bears Reign of Dragoness - A dragon themed ladder climbing card game. Celebrate the Reign of Dragoness by being the first to play all thirteen cards in your hand. Each player must both match the pattern and raise the value of the cards until all but one drop out of the challenge. The Winner of each challenge sets the pattern for what comes next, and play continues until one player's hand is empty. Players collect points for playing all their cards first, and the player with the most points at the end of the game is dubbed Grand Champion of the Dragoness Gnoming A Round - Just like in the big folk game of miniature golf, you and your fellow gnomes are doing your best to recreate the game by earning the lowest score. Nuts about Mutts - Quickly match color, number, or breed to be the first to play your cards. Similar to Uno. Cover Your Kingdom - Creative adaption of Cover Your Assets where you build the most valuable sets of magical creatures. Antiquity Quest - A set collection game similar to Hand and Foot. Cover Your Cookies - A cookie themed spin off of Cover Your Assets.
|10||Ancient Terrible Things: Reawakened||3 spaces||TBC||Cherry|
|Play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets. Travel to a Fateful Locations and face an Ominous Encounters to gain the Secrets. Win by having the most Secrets when the game ends at the Inexplicable Event.|
|10||Between Two Cities||6 spaces||TBCorTBC-R||Kirby|
|Build a city cooperatively with the player on your left, and another with the player on your right. Each city scores separately, and you only get points at the end of the game for the LOWEST of the two. Negotiate with your neighbours to your best advantage.|
|10||Rook||3 spaces||TBC||Abbey Northcott|
|Rook is a trump-based trick-taking game played with a deck of Rook playing cards. It was first sold in 1906 by Parker Brothers. The Rook deck is similar to a standard deck of cards, but has only numbers from 1-14 in four colors (no face cards or card suits (spades, etc.)).
The standard game is a 4-player partnership game with the 1's, 2's, 3's, and 4's removed for a deck of 41 cards (with the Rook card).|
Each hand, players bid for Trump, and then the partnership that won the bid must make the amount of points bid in the hand. Play of each trick is similar to Whist games like Bridge. The card led must be followed by a card of the same color. A player may play a trump color if they have none of the color led. The highest card of the color led wins the trick, unless the trick is trumped, and then the highest trump wins the trick. The Rook card can be played at any time, and always wins the trick. Unlike Whist or Bridge, the amount of tricks is not important, but certain count cards (5's, 10's, 14's, and the Rook card) taken in tricks are worth points, which is how the game is scored. The standard game is 4-player, but there are variants for 2-player and 3-player in the rules, and there also are many variations and house rules used in play.
|10||Trial by Trolley||Drop-In||Christopher|
|In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.|
(Mature content warning)
13 games in this slot, thanks to all of our GMs for making Game-iToba such a great place to try new games
Please note, Game-iToba is a event and of course things do come up, events may be rescheduled or cancelled at short notice, we will try to notify you by email should that be the case but it may not be possible.
13 total, 0 full (1 drop-in)
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