Games for slot 13

Please note, Game-itoba is a volunteer event and of course things do come up, games may be rescheduled or cancelled at short notice, we will try to notify you by email should that be the case but it may not be possible.

All Slots (Featured Games)
Friday: 1 (18:30), 2 (20:30), 3 (22:30).
Saturday: 4 (9:30), 5 (11:30), 6 (13:30), 7 (15:30) mini-slot, 8 (16:30), 9 (18:30), 10 (20:30), 11 (22:30).
Sunday: 12 (9:30), 13 (11:30), 14 (13:30).

Slot Game Name Type Spaces? Location GM
13-14 Arcane Dominion [Local Designer]Boardgame1 spacesR06Christopher Penner
Local Designer:- This is a story-telling game where the players are the protagonists, able to forge their own ending at the whim of rolling lots of dice. To really feel like part of the story, you decide how your character grows - whether that means honing Skills, learning Spells, practicing with firearms, building a scrap-iron Mech-Suit, or unlocking multiple archetypal Classes that combine into new Cross-Classes Arcane Dominion is a TTRPG similar to the classic D&D or Pathfinder, but gives players dynamic control over character actions and customization.
Every stat of the character sheet can be uniquely trained and improved upon just by spending time in the fantasy world you share with your friends. Build your character as you play, and become the hero of your imagination by using a dynamic combat system and Role-Play focused solutions; the way you play Arcane Dominion is up to you
13Arch RavelsBoardgameFullG35-G36Maggie
Compete with fellow knitters to collect wool, finish patterns, and make a masterwork!
12-13 Blood on the ClocktowerBoardgameFullS03Nicole Cates
Social deduction game like Werewolf, but where all players have different roles and 'dead' players still participate. Best at 8-14 players. The is also a smaller number of player varient.
13CubistBoardgameFullG08Cherry
You and your opponents are architects competing to build a new Modern Art Museum, including the interior sculptures (installations). Aptly enough, your building materials are cubes, or more precisely, dice! You can also use your dice to enlist masters of modern art to to help build your installations.
13-14 D&D 5e - Battle of the BandsRPGFullS05DM Lytha
Welcome Flayers of all ages to the greatest music event this side of the Abyss! Here we will pit Band vs. Band in a 3 round competition that will blow their minds. Each round starts off with the Performance stage. Each bands will do a group performance, you better do well as the winner gets a bonus turn at the start of the Combat stage. This can be used to buff themselves, alter the playing field or even just prepare for combat.
The losing team will enter the Combat field once the bonus turn is complete and the fight will then begin! The Combat stage is a full on Band vs Band brawl. Once a Bard is downed, they are out of the fight, so you better hope your team wins, or there's no coming back! Since we want to see our Bards perform their best, the winning team will get all the benefits of a long rest and the end of each stage before moving onto the next round. So no holding back, ya hear! Battle of the Bands is a one shot adventure for 3-6 5th level characters and it should take around 3 hours to complete. Please create a character level 5, using Point buy or Standard array for skills and Max HP for level 1. You will then get the average for the remaining levels. Starting equipment + 100gp + 1 uncommon magical item.
13DANGER in the DETAILS: KILL THE SORCERER [Local Designer]Boardgame1 spacesG15GMB Chomichuk
You have found the lair of the Sorcerer Azoth, if you can steal his BOOK to weaken his magic, perhaps you will be bold enough to KILL the once kind sorcerer. THE DREAMSTONE can restore peace in the ONCE LANDS but the GEM now whispers to you. It seeks a new master, a new champion. Perhaps if you listen closely... --- Will you be DEADLY or DARING? Will you be a WARRIOR, a VAGABOND, a WARLOCK or HEALER? Will you choose UNUSUAL COURAGE, WEIRD POWERS or FORBIDDEN SECRETS to brave the PERILOUS PATH.
--- Award-winning writer/ illustrator/ game designer GMB Chomichuk will seal the fate of the SHARED WORLD one session at a time this Game-itoba. Join in at any session to help turn the tide against evil, in the rules-lite Danger in the Details story game of swords & sorcery.
12-14 Deadwood/Tortuga1667/Skull/Sabacc/Lords Of Waterdeep/Small WorldMiniaturesDrop-InH07Jer Johnson
In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! Tortuga is all about the interactions you have with the other players.
In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves. Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes. Each game is played in three rounds. Players receive two random cards at the beginning of the game and on each turn players can either gain an additional card (optionally discarding it to draw again), swap a card in the player's hand with the top card of the discard pile, stand (take no cards), or junk (fold). Players do this in turn, and at the end of each round the dice are rolled. If the symbols match then everyone's hand is discarded, players are dealt the same amount of new cards that they discarded, and play continues. In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder or help the other lords by playing Intrigue cards to enact your carefully laid plans. In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
13Deck Building Games [Local Designer]Boardgame1 spacesG33Q4ia
Shards of Infinity, Star/Hero Realms, Dominion Winner of each game played will earn an entry into our prize draw (game prize TBA).
13Dice Baseball [Local Designer]Boardgame3 spacesG17Marc Penner
Dice Baseball is a 2-Player game. You pick the pitch and the potential outcome, (Play a Pitch card) and your opponent takes a swing, (rolls the dice) and see what happens next. You make it all happen in this game. 2 game slots available -1v1 each slot ...enjoy..mp
12-13 Drop in with Glass Jar Games [Local Designer]BoardgameDrop-InG27Glass Jar Games
Come and drop in and see some of the games that we have made in our own homes here in Winnipeg like That's Too High, Heat Streak and Imposters. We are also featuring some of our prototypes for the future of Glass Jar Games and beyond like 5 for 5, Prompts, Syllabusters and more! We are featuring casual and light strategy games for all types of gamers!
12-14 Eldritch HorrorMiniatures3 spacesH03Joey Tiede
All expansions. An unknown Ancient One approaches the worldand you must solve mysteries to stop it.
13Flamme RougeBoardgameFullG23Kirby
Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.
13Galactic Cruise Learn to Play [Local Designer]BoardgameFullG21Kinson Key Games
Interested in helping tourists embark on exciting trips into outer space? Now is your chance to direct Galactic Cruise, the first extended-stay space vacation company, and convince potential tourists to explore the final frontier in comfort and class! Galactic Cruise is a heavy-strategy worker placement game where players focus on constructing spaceships and competing for tourists.
Whoever scores the most points will become the new CEO of Galactic Cruise! This will be a demo of the game where players will get to try out an accelerated version of the full game in about 2 hours. Artwork and components are not fully finalized, and might be different in the production version of the game.
13GinkgopolisBoardgame1 spacesG18warren maruschak
Build upwards as well as outwards to control the most buildings in a future eco-city.
12-13 Intro to D&DRPG2 spacesC01Brian Marsh
Create characters and then progress into a short adventure to start learning the basics. Learn many of the common terms, standard rules as well as discussion about common house/table rules while we play.
13Lair of the Bone TraderRPG6 spacesR05Connor
Jump into the world of Etheris and see a world that the gods have forgotten. 5e rules and new player freindly
13Learn to Play Pathfinder!RPG6 spacesR02PFS
Learn to play the Pathfinder roleplaying game (2nd Edition)! Easy to learn, with a detailed campaign setting and loads of character options! Bring your own 1st-level character or use a pre-generated one. Presented by the Manitoba Pathfinder Lodge.
13Libertalia Winds of Galecrest [Play to Win]Boardgame1 spacesG37-G38John Reichel
13MonumentalBoardgame2 spacesG11Brenden Fletche
Monumental is a unique twist on deck building in a civilization game.
13-14 MRK BORG: Sepulchre of the Swamp WitchRPGFullR07Andrew Martinez
East of Lake Onda in the Slithering Swamp is the Swamp Witch's ancient sepulchre and an altar of dead roots covered in lost symbols. They say if certain forbidden words are chanted at it, any wish is fulfilled. You stumbled on these forbidden words on a dead messenger wearing the mad King's crest in a ditch. You just need to get past the Strange Serpent Cult lairing in the ancient tomb and reach the altar.
MRK BORG is a TTRPG with VERY MATURE themes, and is NOT SUITABLE FOR CHILDREN.
13MunchkinBoardgameFullC05Benjamin
A regular game of munchkin. Card building roleplaying game. Build your character and fight Monsters.
13ObsessionBoardgameFullG19Melanie Godin
What I like to refer to as Downton Abbey the boardgame. Theme hasn't caught your interest? No problem! Theme aside, this is a solid game with elements of deck & tableau building and worker placement. Play as a respected family of Victorian England as you build up your estate, increase your prestige, and gain favour with the most influential family of Derbyshire.
12-14 PathfinderRPG5 spacesC02Marc Daoust
A full-length beginner-friendly Pathfinder scenario. Bring your own Pathfinder Society character or play a pregen.
12-14 Pathfinder Society 4-09: Killer in the Golden MaskRPG4 spacesR04Aerine Caerwyn
Level 5-8. A Pathfinder Society Second Edition organized play scenario. Bring your own PFS2 character or play a pre-generated one. An escalating series of vampire attacks in the woods near the Exalted Lodge threatens to dismantle the tenuous allegiance between the Pathfinder Society and the Church of Razmir. Venture-Captain Narsen tasks a group of Pathfinder agents with hunting down the gold-masked vampire to prevent further deaths.
What secrets might the agents uncover? Is there more to this string of murders than meets the eye? Who can the Society trust? Can they find the killer in the golden mask? Or will the killer find them first?
13-14 PFS2 #2-14 Lost in FlamesRPGFullR03Scott Young
With a member of the Pathfinder Societys leadership missing, the Society begins sending several groups of agents into the wilds for clues. To ensure the safety of the Pathfinders base camp in the distant lands of Iobaria, a group of heroes must uncover the truth behind what is happening around the ruins of a cyclops city, and begin putting a stop to a plan set in motion thousands of years ago! A Pathfinder Society Scenario designed for levels 3-6.
Scenario tags: Grand Archive, Metaplot
13RaBoardgameFullC03Daniel Maciel
Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch.
The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three "epochs" (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.
13Red Dragon InnBoardgame5 spacesG29Ai-Kon
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing.
The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.
13Shadows AmsterdamBoardgameFullG31Cheryl
Two detective teams race to solve a crime, while trying to avoid police attention.
13Skirmisher ChevaucheeMiniatures4 spacesH06Penny Staples
Chevauchee - a tabletop skirmish game set in rural France during the 100 years war. 8-12 figures per side. Quick-start rules will be provided.
13-14 The Dueling Wizard Dungeon WorldBoardgame1 spacesR01Lee
This highly derivative take on a book series that shall not be named brings a fun, _unbiased_ opportunity to play as a student of magic within the rules framework of Dungeon World. Collaborate and improvise to create an absolutely unique experience in a wizarding school
13Valor & Villainy Lludwik's Labyrinth Act 7 [Local Designer]Boardgame4 spacesG13James
Local Designer & Artist 1-6 Heroes delve into THE WORLD OF ETERNAL AND UNCARING DARKNESS, working cooperatively to navigate the terrible labyrinth, defeat the mad Imp Lludwik &rescue Giuseppe the Caring Pizza Baron (A coop sequel toMinions of Mordak)
13-14 WarcryMiniaturesDrop-InH04Steve H
Battle for glory in this arena style fantasy combat game. Use your warband to fight for objectives and destroy your enemy. Walk ups welcome

32 games in this slot, thanks to all of our GMs for making Game-itoba such a great place to try new games

Please note, Game-itoba is a volunteer event and of course things do come up, games may be rescheduled or cancelled at short notice, we will try to notify you by email should that be the case but it may not be possible.

32 total, 12 full (3 drop-in)

Need help, email us at info@game-itoba.ca