Please note, Game-iToba is a volunteer event and of course things do come up, events may be rescheduled or cancelled at short notice, we will try to notify you by email should that be the case but it may not be possible.
All Slots (Featured Games)
Friday: 1 (18:30), 2 (20:30), 3 (22:30).
Saturday: 4 (9:30), 5 (11:30), 6 (13:30), 7 (15:30) mini-slot, 8 (16:30), 9 (18:30), 10 (20:30), 11 (22:30).
Sunday: 12 (9:30), 13 (11:30), 14 (13:30).
Slot | Game Name | Spaces? | Location | GM |
---|---|---|---|---|
2-11 | Clank Legacy Acquisitions Incorporated | 3 spaces | TBC | Darryl |
*Please note this game runs for 10 slots, starting Friday night. Please keep this in mind when registering* Prizes to be announced. | ||||
4 | Calico Play to win | 4 spaces | TBC | John Reichel |
In Calico turns are simple, select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern. | ||||
4 | Valor & Villainy Lludwik's Labyrinth Act 3 | 6 spaces | James | |
Local Designer & Artist 1-6 Heroes delve into THE WORLD OF ETERNAL AND UNCARING DARKNESS, working cooperatively to navigate the terrible labyrinth, defeat the mad Imp Lludwik &rescue Giuseppe the Caring Pizza Baron (A coop sequel toMinions of Mordak) | ||||
4-5 | Brass: Birmingham | 3 spaces | TBC-R | Joey Tiede |
4 | Cascadia | 6 spaces | Robert Wilson | |
Cascadia is a tile game based off the Cascadia bioregion in North America. In this game you use tiles that are paired with animal tokens in an attempt to create a habitat based off animal scoring cards that can be randomized or selected before each game. Each tile can only have certain animal types played on it which is important to consider when placing it down because once you place a tile, it is NOT possible to move it ever. During each turn you place a tile into your habitat expanding it and you also place an animal token (not necessarily on the tile just placed). While it is possible to manipulate which tiles/animal tokens you select, for the most part you are limited in which options you can pick as only 4 tile/animal tokens are available to select from each turn. Cascadia requires a shorter scope when making decisions as you only get 20 turns before the game ends (I promise its quicker than it seems).
Technically the base game of Cascadia actually houses only 4 players however, with the expansion there is more tiles available allowing for 6 players. There is a slight variant to encompass the extra players but the core experience remains the same.
The expansion adds another way to score which consequently adds more complexity. Depending on the table of players we can choose to ignore the "Landmarks" addition the expansion brings and just play without it. | ||||
4 | Chai | 5 spaces | Cheryl | |
4-5 | Dinogenics | 4 spaces | TBC-W | Raymond N |
DinoGenics is a competitive game for two to five players, in which each player attempts to build and run their own successful dinosaur park.
Each player is the head of their own corporation with access to their own private island resort. Each season, players assign agents to the mainland to compete over DNA and other limited resources. Once collected, players can build fences, various park facilities and populate their parks with dinosaurs. Parks with the most prestigious dinosaurs will attract the most visitors. But beware; if dinosaurs are neglected or improperly penned, they will attempt to escape and spread havoc through the entire park.
Use all the tools at your disposal; DNA splice mutant dinosaurs, exploit the Black Market or just try to run an honest park, the choices are yours.
Do you have what it takes to lead your corporation to victory? | ||||
4 | Flamecraft | 5 spaces | TBC | Luke Reimer |
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft. | ||||
4-5 | Intro to D&D | 4 spaces | Brian Marsh | |
Create characters and then progress into a short adventure to start learning the basics. Learn many of the common terms, standard rules as well as discussion about common house/table rules while we play. | ||||
4 | Nut Hunt | 5 spaces | Kevin | |
Worker placement, but they don't always stay where you want them. Place squirrels, gather nuts, outsmart the fox. | ||||
4 | Old West Empresario | 3 spaces | TBC | Alana Karn |
In Old West Empresario, you take on the role of an empresario, building a prosperous town in newly settled western territories. Attract settlers through clever dice drafting and tile placement. Build the most valuable town with the most population to become the state capital! | ||||
4-6 | SpaceCorp 2025-2300AD | 4 spaces | Liam | |
From BGG:
SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. In SpaceCorp you can
Assemble a spaceport at a Lagrange Point.
Launch an exploration mission to Mars.
Mine the asteroids.
Earn profit from exotic resources discovered on the Jovian moons.
Discover microbial life in the subsurface oceans of Charon.
Decode exo-DNA to develop radiation resistant human pioneers.
Undertake a mission to Alpha Centauri in a generation ship.
Break through technological barriers to achieve faster-than-light travel.
Establish a colony in the Tau Ceti star system.
Each of the three eras is played on a different board:
The first era, Mariners, covers exploration and development out to Mars.
In Planeteers, players settle the outer solar system.
In Starfarers, players send missions to nearby star systems and establish interstellar colonies.
The game is based on Ejner Fulsang's SpaceCorp book, the first of the Galactican Series. | ||||
4-5 | The Great Wall | 4 spaces | Tony Hawkins | |
Build the Great Wall and defend medieval China against Mongol invasion in a semi-cooperative worker placement game. | ||||
4-5 | The One Ring: Red Book Conspiracy Part 1 | 5 spaces | RPG | Andrew Martinez |
Mad Baggins is at it again, and has gathered in Bag End a new cabal of adventurous spirits whom he has named the Conspirators of the Red Book. In an effort to gather notes for his book, he has asked these friends under promise of payment and a bit of adventure, to help him confirm some important details about the history of the Shire. This is part 1 of the Red Book Conspiracy. | ||||
4 | Three Sisters | 3 spaces | TBC | Cherry |
A strategic roll-and-write game named after an indigenous agricultural technique in which three different crops pumpkins, corn, and beans are planted close together. |
15 games in this slot, thanks to all of our GMs for making Game-iToba such a great place to try new games
Please note, Game-iToba is a event and of course things do come up, events may be rescheduled or cancelled at short notice, we will try to notify you by email should that be the case but it may not be possible.
15 total, 0 full (0 drop-in)
Need help, email us at info@game-itoba.ca